Create Your First Godot 4 Game
Lesson 3: Setting up the level
Now it’s time to start setting up the level. To get started, you’ll need to download the assets for Raptor Run. You can grab the the
assets.zip file from this link: https://public.quiver.dev/tutorials/first-tutorial/assets/assets.zip
- Newer versions of Godot 4 have renamed Camera2D’s “Current” property to “Enabled”.
- Different versions of Godot 4 may name certain nodes slightly differently by default. For example, in your version of Godot, your camera might be named
Camera2dlike in this tutorial. Pay attention to the case when referring to the node in code.
- Lesson 1: Getting started with Godot 4
- Lesson 2: Overview of the Godot interface
- Lesson 3: Setting up the level
- Lesson 4: Creating the player
- Lesson 5: Spawning the platforms
- Lesson 6: Creating a collectible
- Lesson 7: Creating an enemy
- Lesson 8: Handling player death
- Lesson 9: Creating the player projectile
- Lesson 10: Adding the final touches
- Lesson 11: Exporting your game and wrapping up
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