Changelog & Roadmap
Here's what we've done, plus what's on the horizon for Quiver.
2D tower defense course
We launched our 2D tower defense course, which starts from the basics and ends in a fully-working tower defense game.
Free multiplayer tutorial
We're working on a free tutorial to make Raptor Run, the game from our first tutorial, a multiplayer experience. This tutorial will guide you through the basics of using Godot's multiplayer primitives.
Advanced multiplayer course
We're researching the possibility of building an advanced multiplayer course.
We're looking into building a course for an RPG or dungeon crawler.
You can now easily export your custom queries to a CSV file, so you can slice and dice your data however you'd like.
We now limit the number of columns shown in a chart to ten columns. For non-numerical values, we'll show the nine most popular items and the tenth column will bucket the other values into a category called "Other". For numerical values, we'll automatically bucket numbers into a range of values. This should help make charts much more readable.
Editing saved queries
We're working on adding support for editing saved queries.
We're investigating the option to support multiple dashboards.
Global Leaderboards for Godot
We built leaderboards! Now you can easily add global leaderboards to your Godot game.
Outpost Assault game jam
We hosted game jam #3, where community members competed to make the best modifications to our tower defense game. The submissions are fantastic!
We're expanding our player accounts system to create a log in and registration flow.
We're researching how we can best support indie devs using Godot by providing publishing services.
Note that our plans are subject to change. Want to add something to our roadmap? Let us know!