Privacy-friendly analytics for Godot
Get insights into how players are interacting with your game. Takes just minutes to integrate with Godot.Create a project first
You must create a project first before setting up analytics.
What kinds of questions can you answer with Quiver Analytics?
How many people are playing my game this month compared to last month?
How many players that started level two completed it?
How long was the average play session this week?
What was the most popular weapon used to beat the final boss?
What percentage of last month's players came back to play this month?
What's the highest score someone achieved in my game?
We don't store any personally identifiable information, so that you can respect your players' privacy and remain compliant with global regulations.
Quiver Analytics FAQ
Still have questions? Contact us.
Quiver Analytics allows you collect information about how players are interacting with your games made with Godot, while still respecting their privacy. It works through a Godot plugin that allows you to send events to our servers. These events can be analyzed in the Quiver Analytics dashboards.
Yes, we made it as easy as possible to integrate Godot Analytics. All you have to do is install our plugin, add your authentication token, and then add a line a code for every event you'd like to capture. It shouldn't take more than a few minutes to set up. If you get stuck, we're here to help.
By default, we don't store any personally identifying information. Instead we use a randomized ID that is tied to a particular device and not the player. We also don't allow any identifying information to be stored on our servers.
In addition, we give you fine-grained controlled over managing consent. You can choose to allow the player to opt into any data collection.
Because we're a privacy-friendly service, we don't allow any personally identifiable information to be stored on our servers. Attempts to store any such information may result in the termination of your account.
Also, because we generate unique random identifiers per device, we can't track players across devices.