Outpost Assault Game Jam

December 15, 2023-January 15, 2024

Outpost Assault Game Jam

12 registered

Congrats to the winner nanomega and the runner up nightbat13131! They really knocked it out of the park on this one. We’re hoping to get a video up soon showcasing their submissions. Thanks to everyone for participating and we hope to see you next time!

You can see the results in video form here: https://youtu.be/0qhcFP4WLIA.

You can also play the winning submissions:

nanomega’s winning submission

nightbat13131’s runner-up submission


It’s time to end the year and celebrate the new one with another Quiver game jam! In this jam, you’ll be tasked with building on our open source tower defense template, Outpost Assault, and adding one or more new tower types or new enemy types.

You can either adapt and extend an existing tower or enemy or create your own from scratch. The template includes three tower types (gatling, cannon, and missile) and four enemy types (tier one infantry, tier two infantry, tanks, and helicopters). So you should have a lot to work with, but feel free to create your own.

Getting started

  • First, follow the installation instructions on the Outpost Assault Github page to download the template and start using it.
  • [For Quiver+ subscribers] If you are a subscriber to Quiver+, you have access to our tower defense tutorial where we build Outpost Assault from scratch. This will give you a leg up in understanding how the code is organized.
  • [Recommended] Create a project page for your submission to document your progress on the game jam.


If you’d like to make a custom enemy, you can inherit from the Enemy scene. Note that the enemy doesn’t shoot by default, so if you’d like to add shooting mechanics, you can add a Shooter to the enemy. You can look at the Tank scene as an example off adding shooting capabilities to an Enemy scene.

If you’d like to make custom tower, you can inherit from the Tower scene. The base Tower scene has a Shooter component by default.

Getting help

If you get stuck, you can try to get help on the Quiver Discord. We can’t guarantee that someone will be able to help you, but we’ll do our best.


You can use the assets included with Outpost Assault. Feel free to use any external assets as well, but please make sure you have rights to use those assets.

Submitting your game

You can submit your entry anytime the game jam is active. You will submit a zip file of your Godot project for us to run.

How the winners are picked

We will judge submissions based on technical excellence, art style, innovation, and the fun factor.

Also, please provide a detailed description of what makes your game interesting when you make your submission (there’s a form when you submit where you can enter this information).

Finally, the game development process can be as interesting as the final result. Post your project on our projects page and add updates to your projects as you build it so that we can follow along.

Technical Requirements

Please use Godot 4.0 or later.


$500 USD for the first place finisher. $250 for the runner-up. In addition, we’ll donate $10 to Godot for every valid submission (up to maximum of $1,000). We’re counting each submission that makes a meaningful change to the original code.


Check the FAQ. If you still have questions, leave a comment here or contact us directly.

What's a game jam?

A game jam is a competition where you create the best video game you can in the allotted time. Our game jams are a little different than others since we give you a code template and art assets to work with, so you don't have to start from scratch.

Why should I participate?

Other than the prizes, game jams help you improve your skills as a game developer. The deadline helps keep you focused and gets you to actually finish something.

How are the winners chosen?

Each game jam might have different criteria, but we're looking for a mix of creativity, technical chops, artistic vision, and stellar design. But most importantly, we're looking for games that create joy. If you can elicit a smile while we play your game, you're definitely on the right track.

How are winners paid?

We'll pay you with a mix of our homegrown cryptocoins that we scrounged from the company couch and primate-themed NFTs. Ha, just kidding! We respect you too much to do that to you.

We'll just pay you in ordinary, boring money. Depending on the amount of the prize, we may either use Paypal or through Deel (a global payment system, which will require you to enter your personal information). We do this to make sure we're compliant with your local tax laws and so we're not whisked away by guys wearing dark sunglasses and suits.

Do I still have retain the rights to my submitted projects?

All of the code, art, music, and other assets you developed continue to belong to you. Any Quiver code and assets you use will still be governed by their respective licenses. You do, however, gives us the right to publish screenshots and videos from your submission. We just want to show off your work!

Do I have to use Quiver art assets or can I use my own?

You can use anything you'd like! But please make sure you have rights to the assets used in your submission.

Can I work as part of a team?

Yes, you can work as a team, but please only make one submission per team. Also, if your submission wins, the prize money will be sent to the submitter and it will be up to the submitter to distribute the prize. We're not responsible for what happens after the prize money has been sent to the submitter.

Anything else I should know?

You can find the full terms and conditions for participating in our game jams here.

  • JTW789
    Dec. 14, 2023 at 4:32 a.m.

    How do I actually submit my game?

    • amit
      Dec. 14, 2023 at 12:45 p.m.

      There will be a submission form when the game jam officially starts tomorrow.

Sorry, comments are now closed for this game jam.