Create Your First Godot 4 Game
Lesson 3: Setting up the level
Create Your First Godot 4 Game
- Lesson 1: Getting started with Godot 4 2:53
- Lesson 2: Overview of the Godot interface 18:24
- Lesson 3: Setting up the level
- Lesson 4: Creating the player 22:42
- Lesson 5: Spawning the platforms 8:09
- Lesson 6: Creating a collectible 18:49
- Lesson 7: Creating an enemy 10:46
- Lesson 8: Handling player death 10:26
- Lesson 9: Creating the player projectile 13:05
- Lesson 10: Adding the final touches 6:54
- Lesson 11: Exporting your game and wrapping up 2:37
Video Notes
Now it’s time to start setting up the level. To get started, you’ll need to download the assets for Raptor Run. You can grab the the assets.zip
file from this link: https://public.quiver.dev/tutorials/first-tutorial/assets/assets.zip
Corrections
- Newer versions of Godot 4 have renamed Camera2D’s “Current” property to “Enabled”.
- Different versions of Godot 4 may name certain nodes slightly differently by default. For example, in your version of Godot, your camera might be named
Camera2D
instead ofCamera2d
like in this tutorial. Pay attention to the case when referring to the node in code.
aainflight
April 15, 2024 at 2:25 a.m.cool