Create Your First Godot 4 Game

Lesson 2: Overview of the Godot interface

Video Notes

In this lesson, you’ll get a walkthrough of the Godot user interface. Make sure you open the Godot executable you downloaded using the link in the previous lesson.

Corrections
  • Newer versions of Godot 4 have renamed the Vulkan renderer to Forward+

Have any questions? Feel free to leave a comment!


  • DevDad
    Dec. 2, 2023 at 8:51 p.m.

    You talk about groups in Godot, and you use “node” and “object” interchangeably.

    • Are nodes objects (from an OOP perspective)?
    • Are groups just flags that are set internally in an object (scene), or are they just flags that the editor sets?
    • amit
      Dec. 4, 2023 at 3:27 p.m.

      To be more precise, a Node is a type of object that Godot uses to compose scenes. Most of the objects you’ll work with in Godot are Nodes. Nodes are a type of reference-counted object. You can see the documentation here: https://docs.godotengine.org/en/stable/classes/class_node.html.

      Groups are set both in the object (so in-memory) and exposed in the editor, so you can set groups at design-time or at run time. I hope that clears things up!

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