Create Your First Godot 4 Game
Lesson 2: Overview of the Godot interface
Create Your First Godot 4 Game
- Lesson 1: Getting started with Godot 4 2:53
- Lesson 2: Overview of the Godot interface
- Lesson 3: Setting up the level 11:09
- Lesson 4: Creating the player 22:42
- Lesson 5: Spawning the platforms 8:09
- Lesson 6: Creating a collectible 18:49
- Lesson 7: Creating an enemy 10:46
- Lesson 8: Handling player death 10:26
- Lesson 9: Creating the player projectile 13:05
- Lesson 10: Adding the final touches 6:54
- Lesson 11: Exporting your game and wrapping up 2:37
Video Notes
In this lesson, you’ll get a walkthrough of the Godot user interface. Make sure you open the Godot executable you downloaded using the link in the previous lesson.
Corrections
- Newer versions of Godot 4 have renamed the Vulkan renderer to Forward+
Have any questions? Feel free to leave a comment!
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aainflight
April 15, 2024 at 2:28 a.m.nice
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aainflight
April 15, 2024 at 2:30 a.m.thanks
DevDad
Dec. 2, 2023 at 8:51 p.m.You talk about groups in Godot, and you use “node” and “object” interchangeably.
amit
Dec. 4, 2023 at 3:27 p.m.To be more precise, a Node is a type of object that Godot uses to compose scenes. Most of the objects you’ll work with in Godot are Nodes. Nodes are a type of reference-counted object. You can see the documentation here: https://docs.godotengine.org/en/stable/classes/class_node.html.
Groups are set both in the object (so in-memory) and exposed in the editor, so you can set groups at design-time or at run time. I hope that clears things up!