Make a 3D Shooter with Godot 4
Lesson 2: Creating our player and wall scenes
Make a 3D Shooter with Godot 4
- Lesson 1: Project Setup 51:42
- Lesson 2: Creating our player and wall scenes
- Lesson 3: Moving our player 50:24
- Lesson 4: Making an FPS camera 37:37
- Lesson 5: Setting up our arm rig 36:06
- Lesson 6: Creating a reusable weapon scene 32:51
- Lesson 7: Shooting hitscan bullets 34:15
- Lesson 8: Adding muzzle flash 37:34
- Lesson 9: Adding recoil 49:09
- Lesson 10: Adding a bullet impact decal 51:54
- Lesson 11: Adding spark particles to bullet impact 40:24
- Lesson 12: Building our HUD 45:09
- Lesson 13: Adding ammo 27:40
- Lesson 14: Reloading 37:27
- Lesson 15: Adding an enemy and navigation 46:17
- Lesson 16: Animating the enemy with AnimationTree 41:50
- Lesson 17: Making our enemy attack 57:00
- Lesson 18: Giving and taking damage 42:50
- Lesson 19: Player and enemy death 46:44
- Lesson 20: Lights, shadows, and global illumination 55:19
Video Notes
In this lesson, we’ll start setting up our player and the room where all the action will take place.
Note that there is an extra directional light in the scene tree, which we added just for recording purposes. You can ignore it in your own project.
JTW789
March 12, 2024 at 12:52 a.m.How do you zoom in with that square like you did in the video? Is that a Mac thing, or can you do that in Godot?
amit
March 12, 2024 at 6:14 p.m.Yes, that’s a built-in Mac feature (available under the Accessibility settings). I’m not sure if other platforms have a similar feature.