Make a 3D Shooter with Godot 4
Lesson 15: Adding an enemy and navigation
Make a 3D Shooter with Godot 4
- Lesson 1: Project Setup 51:42
- Lesson 2: Creating our player and wall scenes 24:38
- Lesson 3: Moving our player 50:24
- Lesson 4: Making an FPS camera 37:37
- Lesson 5: Setting up our arm rig 36:06
- Lesson 6: Creating a reusable weapon scene 32:51
- Lesson 7: Shooting hitscan bullets 34:15
- Lesson 8: Adding muzzle flash 37:34
- Lesson 9: Adding recoil 49:09
- Lesson 10: Adding a bullet impact decal 51:54
- Lesson 11: Adding spark particles to bullet impact 40:24
- Lesson 12: Building our HUD 45:09
- Lesson 13: Adding ammo 27:40
- Lesson 14: Reloading 37:27
- Lesson 15: Adding an enemy and navigation
- Lesson 16: Animating the enemy with AnimationTree 41:50
- Lesson 17: Making our enemy attack 57:00
- Lesson 18: Giving and taking damage 42:50
- Lesson 19: Player and enemy death 46:44
- Lesson 20: Lights, shadows, and global illumination 55:19
This lesson is so good, it requires upgrading to Quiver+.