Changelog & Roadmap
Here's what we've done, plus what's on the horizon for Quiver.
Tutorials
Recently Completed
3D first-person shooter course
We launched our first 3D course where we build a first-person shooter in Godot 4 from the ground up. This course requires a Quiver+ subscription.
2D tower defense course
We launched our 2D tower defense course, which starts from the basics and ends in a fully-working tower defense game.
In Progress
Free multiplayer tutorial
We're working on a free tutorial to make Raptor Run, the game from our first tutorial, a multiplayer experience. This tutorial will guide you through the basics of using Godot's multiplayer primitives.
Planning
Advanced multiplayer course
We're researching the possibility of building an advanced multiplayer course.
RPG tutorial
We're looking into building a course for an RPG or dungeon crawler.
Analytics
Recently Completed
Editing saved queries
You can now edit your saved queries!
Export data
You can now easily export your custom queries to a CSV file, so you can slice and dice your data however you'd like.
Auto-bucketing
We now limit the number of columns shown in a chart to ten columns. For non-numerical values, we'll show the nine most popular items and the tenth column will bucket the other values into a category called "Other". For numerical values, we'll automatically bucket numbers into a range of values. This should help make charts much more readable.
Planning
Customized time periods
Currently, saved queries show you the data from the current month. We're looking into allowing you to add a custom time period with each saved query (e.g. year-to-date, previous month, last two weeks, or between a fixed set of dates).
Improved performance
We're looking into improving performance for making queries and loading properties.
Dashboard reordering
We're researching a way to allow you to reorganize the order of your charts in the analytics dashboard.
Multiple dashboards
We're investigating the option to support multiple dashboards.
Leaderboards
Recently Completed
Global Leaderboards for Godot
We built leaderboards! Now you can easily add global leaderboards to your Godot game.
Ascending order
We added support for sorting scores with lowest score first, so you can support leaderboards that show the players that finished a lap in the quickest time or completed a level with the fewest number of deaths.
Planning
Improved Leaderboard UI
We're looking into adding more options to the default leaderboard UI, so you can opt into showing top daily, weekly, or monthly high scores.
Other
Recently Completed
Outpost Assault game jam
We hosted game jam #3, where community members competed to make the best modifications to our tower defense game. The submissions are fantastic!
Planning
Error reporting
We're research better ways to collect errors and crash reports.
Player accounts
We're looking into expanding our player accounts system to create a log in and registration flow.
Publishing support
We're researching how we can best support indie devs using Godot by providing publishing services.
Note that our plans are subject to change. Want to add something to our roadmap? Let us know!