Make a 3D Shooter with Godot 4
Lesson 1: Project Setup
Make a 3D Shooter with Godot 4
- Lesson 1: Project Setup
- Lesson 2: Creating our player and wall scenes 24:38
- Lesson 3: Moving our player 50:24
- Lesson 4: Making an FPS camera 37:37
- Lesson 5: Setting up our arm rig 36:06
- Lesson 6: Creating a reusable weapon scene 32:51
- Lesson 7: Shooting hitscan bullets 34:15
- Lesson 8: Adding muzzle flash 37:34
- Lesson 9: Adding recoil 49:09
- Lesson 10: Adding a bullet impact decal 51:54
- Lesson 11: Adding spark particles to bullet impact 40:24
- Lesson 12: Building our HUD 45:09
- Lesson 13: Adding ammo 27:40
- Lesson 14: Reloading 37:27
- Lesson 15: Adding an enemy and navigation 46:17
- Lesson 16: Animating the enemy with AnimationTree 41:50
- Lesson 17: Making our enemy attack 57:00
- Lesson 18: Giving and taking damage 42:50
- Lesson 19: Player and enemy death 46:44
- Lesson 20: Lights, shadows, and global illumination 55:19
Video Notes
Welcome to Quiver’s first 3D course, where you’ll build an FPS arena shooter using Godot 4.
To get started, you’ll need Godot 4.2 or later. You’ll also want to download the assets, which include all the models and textures used in the course.
If you run into any issues during the course, your first move should be to compare your code to the code in our official Github repo for this course. Each lesson will have its own commit in the repo. If you’re still stuck, drop a comment here, send a message to our #tutorials channel in Discord, or email us.
aainflight
April 15, 2024 at 2:31 a.m.great explanation