Make a 2D Tower Defense Game with Godot 4
Lesson 31: Adding the pause and game over screens
Make a 2D Tower Defense Game with Godot 4
- Lesson 1: Getting started 2:50
- Lesson 2: Configuring the project 2:42
- Lesson 3: Setting up the map using tilemaps 8:46
- Lesson 4: Creating the first enemy 10:48
- Lesson 5: Getting started with navigation 26:14
- Lesson 6: Customizing the camera 13:53
- Lesson 7: Adding the enemy spawner 19:07
- Lesson 8: Damaging the objective 16:54
- Lesson 9: Setting up the first tower 25:50
- Lesson 10: Adding our first projectile 29:11
- Lesson 11: Adding tanks 19:55
- Lesson 12: Adding tank shells 12:34
- Lesson 13: Getting started with state machines 31:36
- Lesson 14: Adding to our state machine 11:39
- Lesson 15: Creating the cannon tower 11:58
- Lesson 16: Using autotiling with terrains 15:11
- Lesson 17: Updating the spawner 8:33
- Lesson 18: Adding collision avoidance 12:12
- Lesson 19: Building the game UI 27:27
- Lesson 20: Using "call down, signal up" for UI logic 17:45
- Lesson 21: Adding tower placement 26:07
- Lesson 22: Building the game economy 24:25
- Lesson 23: Adding helicopters 44:17
- Lesson 24: Adding missiles 13:36
- Lesson 25: Creating the missile tower 5:55
- Lesson 26: Repairing, exchanging, and selling towers 17:58
- Lesson 27: Adding health and reload bars 29:00
- Lesson 28: Drawing the detection area 5:56
- Lesson 29: Adding explosions using AnimationPlayers 27:37
- Lesson 30: Adding the main menu 16:06
- Lesson 31: Adding the pause and game over screens
- Lesson 32: Conclusion and homework 1:54
This lesson is so good, it requires upgrading to Quiver+.