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Make a 2D Action Adventure Game with Godot 4 - Part 2

Lesson 33: Making our skullbat attack the player

Make a 2D Action Adventure Game with Godot 4 - Part 2
  • Lesson 32: Creating a skullbat (and a base enemy scene) 30:48
  • Lesson 33: Making our skullbat attack the player
  • Lesson 34: Creating an archaeologist enemy 37:33
  • Lesson 35: Making the archaeologist throw a torch 44:03
  • Lesson 36: Creating the henchman enemy 46:23
  • Lesson 37: Creating a base Breakable scene 22:27
  • Lesson 38: Pot and wall torch breakables 38:52
  • Lesson 39: Spawn room and buyables 50:27
  • Lesson 40: Extra health upgrades 27:02
  • Lesson 41: Double jump upgrade 25:15
  • Lesson 42: Dash upgrade 32:52
  • Lesson 43: Making the henchman drop a sword 35:55
  • Lesson 44: Telekinesis upgrade & throwing the sword 37:03
  • Lesson 45: Camera shake & background music 39:03
  • Lesson 46: Golem boss & cinematic intro 62:05
  • Lesson 47: Golem leap (stomp) attack 40:10
  • Lesson 48: Golem pound (rock) attack 54:17
  • Lesson 49: Golem vulnerable state & phase 2 47:48
  • Lesson 50: Golem laser attack 51:13
  • Lesson 51: Golem boss conclusion 52:30
  • Lesson 52: Game over screen 25:09
  • Lesson 53: Pause menu 18:30
  • Lesson 54: Adding sand particles from footsteps 49:26
  • Lesson 55: Sand shader 25:09
  • Lesson 56: Hitstop & second attack animation 36:45
  • Lesson 57: Saving and loading our game 51:45
  • Lesson 58: Creating a main menu 30:31
  • Lesson 59: Connecting our save buttons & conclusion 52:11

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