Make a 2D Action Adventure Game with Godot 4 - Part 2
Lesson 42: Dash upgrade
Make a 2D Action Adventure Game with Godot 4 - Part 2
- Lesson 32: Creating a skullbat (and a base enemy scene) 30:48
- Lesson 33: Making our skullbat attack the player 37:00
- Lesson 34: Creating an archaeologist enemy 37:33
- Lesson 35: Making the archaeologist throw a torch 44:03
- Lesson 36: Creating the henchman enemy 46:23
- Lesson 37: Creating a base Breakable scene 22:27
- Lesson 38: Pot and wall torch breakables 38:52
- Lesson 39: Spawn room and buyables 50:27
- Lesson 40: Extra health upgrades 27:02
- Lesson 41: Double jump upgrade 25:15
- Lesson 42: Dash upgrade
- Lesson 43: Making the henchman drop a sword 35:55
- Lesson 44: Telekinesis upgrade & throwing the sword 37:03
- Lesson 45: Camera shake & background music 39:03
- Lesson 46: Golem boss & cinematic intro 62:05
- Lesson 47: Golem leap (stomp) attack 40:10
- Lesson 48: Golem pound (rock) attack 54:17
- Lesson 49: Golem vulnerable state & phase 2 47:48
- Lesson 50: Golem laser attack 51:13
- Lesson 51: Golem boss conclusion 52:30
- Lesson 52: Game over screen 25:09
- Lesson 53: Pause menu 18:30
- Lesson 54: Adding sand particles from footsteps 49:26
- Lesson 55: Sand shader 25:09
- Lesson 56: Hitstop & second attack animation 36:45
- Lesson 57: Saving and loading our game 51:45
- Lesson 58: Creating a main menu 30:31
- Lesson 59: Connecting our save buttons & conclusion 52:11
This lesson is so good, it requires upgrading to Quiver+.