We're celebrating the launch of Godot 4 with Quiver's second game jam! Submit your entry to win cash and to raise money for Godot.
Top down 8-way smooth player movement with acceleration and deceleration.
Enemy detector and pickups detector with variable radius. The radius expands with Player Xp.
Player shoots projectiles with a cooldown timer when enemy is detected.
Added Health bar on Player sprite
Basic enemy follows player and damages player on collision.
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