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Godot 4 FPS Prototype

Implementation of a spray pattern system in Godot, similar to CS:GO

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This project is a 3D FPS developed in Godot 4.2, showcasing various features and aiming to implement a spray pattern system with the Godot game engine.

Its primary objective is to serve as both a demonstration of advanced gameplay mechanics and a learning resource, as its source code is fully available.

This is my first attempt at 3D.

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